Tampilkan postingan dengan label 21st century classroom tools. Tampilkan semua postingan
Tampilkan postingan dengan label 21st century classroom tools. Tampilkan semua postingan

Making the Most of Your Online Professional Learning in the Digital Age

Posted by Unknown Minggu, 09 Desember 2012 0 komentar
“Most successful teachers learn from a combination of resources, including local communities, virtual communities, and research,” writes Kristen Swanson in her new book Professional Learning in the Digital Age: The Educator’s Guide to User-Generated Learning. In other words, educators learn from the communities to which their are connected, and having the tools to make those connections are truly vital in the digital age. That’s where Swanson’s book comes in. Packed in only 109 pages, she gives readers the process and tools to become a connected educator in the 21st century, and engage in “user-generated learning.” Professional Learning in the Digital Age is a must read for educators who want to fine-tune the process of building and maintaining professional learning networks. And, for those have yet to venture out and begin the process of becoming a connected educator, this book gives them clear straightforward advice on how to do it, and a Tool Repository at the back of the book with which to get started.



Swanson begins by defining what is meant by “user-generated learning” which she defines as “learning acquired through active curation, reflection, and collaboration to a self-selected collaborative space.” In other words, user-generated learning is a very deliberate process of carrying out three specific actions that can transform an educator into a connected one, and by default transform his or her educational practice. These three actions that bring about the kinds of learning fostered through online connections include:
  • Curating: Process or action of carefully collecting relevant resources. In this case, these are resources entirely associated with our professional practice. There are online tools that aid in the process of curating the content and information on which learning is based.
  • Reflecting: Process or action of making sense of this newly curated information and determining what it all means for professional practice. Reflecting is vital to assimilating our new learning. Tools such as blogging assist educators in reflection.
  • Contributing: This is the final process of action of user-generated learning. It consists of giving back to the community of learners to which we are now connected. Contribution fosters connections.
In simple terms, engaging in these activities result in fostering and growing as a connected educator. Swanson gives readers a powerful formula for fostering “user-generated learning” through connectedness, capitalizing on one of the most powerful professional development tools educators have in the 21st century.
Professional Learning in the Digital Age: The Educator’s Guide to User-Generated Learning, Eye on Education,  is powerful-succinct guide for all educators to learn 21st century style.



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Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

Posted by Unknown Rabu, 27 Juni 2012 0 komentar
"To skillfully change our paradigms and cultivate the ability to embrace change, we must learn to let go of our old paradigms," write Ted McCain, Ian Jukes, and Lee Crockett in their book Lining on the Future Edge: Windows on Tomorrow. As 21st century school leaders, embracing change is no longer an option.

Each year the New Media Consortium (NMC) puts out a reminder of just how important embracing change is. This reminder is the 2012 NMC Horizon Report K-12 Edition (You can download it here.) This report is a snapshot review of trends that have the greatest potential to disrupt and shape education in the next five years. While the report is not meant to be predictive, it does serve as a point of thought and discussion for the 21st century school leader.

2012 NMC Horizon Report Near Adoption Technologies


Where is technology going in the next 5 years, and what might be some things we can expect as educational leaders? Here's what the 2012 NMC Horizon Report outlines as the technologies closest to adoption in our schools.

Near Horizon: (Within Next 12 Months)


Mobile Devices and Apps: According to the Horizon report, mobile devices and apps are increasingly becoming part of the classroom. Schools are implementing BYOD (Bring Your Own Device) policies that allow students Wi-Fi access using their smartphones. The number of applications available for these devices is near endless too, making mobile devices one of the most versatile tools students can have in the classroom.  More and more schools are re-thinking policy regarding students having these devices.

Tablet Computing: Tablets, according to this report, "Presents new opportunities for enhancing learning in ways simply not possible with mobile phones, laptops, or desktop computers, and is esepcially suited for 1:1 learning in the K-12 environment." These devices accelerate the possibilities of accessing existing content on the web, and generating and sharing student-created content. My own school is entering a second year in our district iPad project, with plans to move toward utilizing these devices more effectively.

Mid-Term Horizon (2-3 Years Out)


Game-Based Learning: "Educational gaming brings an increasingly credible promise to make learning experiences more engaging for students, while at the same time improving important skills, such as collaboration, creativity, and critical thinking." Keep in mind that this game-based learning is not the old "drill-n-kill" games peddled to schools in the early days when schools were just beginning to put computers in the classrooms. These are complex game environments engaging students in real-world problem solving and critical thinking. Game-Based learning uses the complex characteristics of gaming to deliver instructional content. These instructional gaming tools employ what Jane McGonigal calls, in her book Reality Is Broken, the "Four Defining Traits of a Game:" 1) these games have goals or specific outcomes players work to achieve, 2) these games have rules that place limitations on how players can achieve the goals, 3) these games have a built-in feedback systems that tell players how close they are to achieving that goal, and 4) these games employ voluntary participation which translates into the acceptance of the goals, rules, and feedback system. As the Horizon Report indicates, one of the greatest potentials for this technology is the ability to "foster collaboration and engage students deeply in the process of learning." From an administrator perspective it is important to understand that just because it's a game doesn't mean it's going to be effective. Those working in this area are trying to capture McGonigal's characteristics of games like Runscape, Minecraft, and World of Warcraft, and employ them in game-based learning environments.

Personal Learning Environments: According to the Horizon Report, personal learning environments (PLEs) are "personal collections of tools and resources a person assembles to support their own learning----both formal and informal." As more smartphones and mobile devices have become a part of our students' experiences, they are in a position to select more and more of the apps and learning tools they use in their own learning. The goal of PLEs is move to a learning environment where students "have more control over how they learn in school." The teacher role shifts in this kind of learning environment to more of a support or facilitator role in helping students develop and engage in their own personal learning environments. As more online tools that lend themselves to this kind of learning have become available, the opportunity to learn in this way increases. This technology will prompt serious discussions on traditional factory schooling concepts like required seat-time, teacher roles, and teacher expertise in technology.

Far Term Horizon (4-5 Years Out)


Augmented Reality: The definition of augmented reality provided by the Horizon Report is "layering of information over a view or representation of the normal world, offering users the ability to access place-based information in ways that are compellingly intuitive." These tools can add to learning experiences by combining real world imagery with virtual content. There are few examples of this technology, but in the future, students may be able to manipulate a 3-D image of a cell overlayed with a real world image. Some experts contend that this technology is not quite ready.

Natural User Interfaces: These allow "computers to respond to gestures, motions of the body, facial expressions, voice, sound, and other environment cues, and are replacing the key board and mouse as the standard for computer/human interaction." These devices make interactions with a computer more intuitive. Examples of this technology include the X-Box Kinect and Ninetendo Wii. These natural user interfaces have been particularly promising in teaching with autistic, blind, deaf, and other special needs students.

Implications for 21st Century Technology Leaders


While these are not predictions, this list does serve as a "Reflection and Consideration Point of Decision" for the 21st century school leader. The object is not to "prepare for these technologies" or even advocate for them. but what are the implications of these "near-horizon" technologies for 21st century technology leaders? Here's some things 21st century administrators might wish to think about in light of this report.
  • Rethink, revise, and redo policies governing whether students can have smartphones and electronic devices in our schools. Cell phone bans have outlived their usefulness, just as bans on other electronic devices. Instead, we need poliies and guidelines that encourage students and teachers to engage in the use of these tools.
  • Implement school-wide Wi-FI access for all students and staff. Bring Your Own Device (BYOD) policies allow students and teachers to remain connected to the 21st century, not unplug once they walk through the school doors. Providing access should be a priority.
  • Begin employing tablet devices in our schools, not as augmentation to current instruction, but to totally disrupt teaching models. If we want teaching and learning to change, we don't want to simply search for ways to augment what we are doing, we want to make it possible for new forms of learning and teaching. Tablets are the type of disruptive device to do just that.
  • Stop viewing tablet computers as just another type of computer. Let's not use terms like 1:1 and the number of tablets in our schools as bragging points. Instead, let the discussion and bragging turn to how learning has fundamental changed in our schools for our students due to employing these devices. Let the technology disrupt and cause innovation and new forms of both teaching and learning.
  • Be as cautious as ever. Beware of sales pitches and promotions of the "next thing." Insist that those peddling their wares speak in terms of how the technologies will enhance learning, and do not allow them to just quote test scores as evidence. Technology isn't beneficial just because it's new. It's effective in the hands of an effective teacher. Bad teaching with technology is still bad teaching.
The Horizon Report is an annual opportunity for school leaders to glimpse at possible near-horizon technology adoptions. In addition to quick view, as a technology leader, it is also an opportunity to engage in a bit of "what-if" thinking too, and that kind of thinking leads the way to embracing the change.

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4 Reasons 21st Century Administrators Should Get Out of the Way and Let Students Blog

Posted by Unknown Minggu, 25 Maret 2012 0 komentar
As a twenty-first century administrator, and a former English teacher, I believe in the power of blogging. There's satisfaction that comes from writing and having others read it. That is fundamental to every rule of composition. So much do I believe in its power, I am excited that students at our school are blogging and excitedly talking about the experience. Once we were able to rescue Blogger from the clutches of the content filter, several of our teachers now have students engaged in blogging as a part of their classroom experience. It's writing 21st century style. Here's 4 reasons to get students blogging for those administrators who still hesitate.

  • Blogging gives students an opportunity to engage a real audience. This became evident this past week when one of our students excitedly came into my office just to tell me about individuals from a European country who contacted her because of her blog. I can't say in 16 years as an English teacher I ever saw one of my students get that excited about an essay they'd just written. Blogging gives students an opportunity to engage in real writing with a potential real audience, an English teacher's dream!
  • Blogging gives teachers and educators a real context for teaching them how to effectively engage others with writing and media. No one sits around reading essays except English teachers, and I say that as a former English teacher. Trying to engage an audience in an essay isn't real. Trying to get others to read and comment on your last blog post is real. Blogging is an environment that gives students the opportunity to experiment and try to see what works with readers, and the feedback is real too.
  • Blogging gives us (all educators) a tool to teach students to contribute responsibly to the web conversation. In the context of blogging, educators can teach students how to engage readers and engage with the right level of disclosure. Teachers can teach students how to blog safely as well as effectively. In other words, if we want students to blog safely, then we have to give them the opportunity to blog.
  • Blogging provides an environment for students to reflect on learning. Sure, reflection can be done in a journal, but journals are at best written for an audience of 2, the student and the teacher. It's in the context of a blog that students can test out what they are thinking with others. The reflection is expanded with feedback and comments. Blogging allows for interactive reflection.
Just to give you some idea of what our students are doing with blogging, here are some of our students' blogs. Some are for an AP US History class. Others are a part of their senior projects. They are doing what a 21st century administrator would be proud of. I obviously do not include their names here, but I can't help but share them with you. 



It is time for 21st century administrators to move beyond the fear of students engaging in blogging. Blogging is an opportunity for students to engage in real writing for a real audience. It is an authentic activity that has the potential to bring real learning to the classroom.

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